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CapnCocaine

11 Game Reviews w/ Response

All 78 Reviews

Very interesting. Towards the middle of the game, I became surprisingly aware of exactly how difficult it was to right down the words. Of course, I didn't get them all - I even have a few partial words - but that final thought at the end of the game was worth it. This might be a great inspirational tool to use from time to time as the "creators-block" strikes.

I'll definitely be saving this piece of paper to use at a later date.

PoshRaven responds:

Thanks, that's great to hear.

This would be a cult classic, had it been released on the Gameboy decades ago. There are elements from classic games, such as Megaman, Contra, and Gunstar Hero - yet the game feels totally it's own.

I love the demo and I'll be eagerly awaiting the finished product. Sorry you didn't get it out by Robo-Day.

SinclairStrange responds:

Aye, it was a pity. I just started out when I got a contract in and therefore it needed to be put on hold. Although I was going to be damned if I didn't do something, so I took a break and designed as much I could in a day.

Glad you like the retroness!

It's Metroid all over again!

WingDemon responds:

I know right!

-Wingy

This is pretty fun, I suppose. Reminds me a lot of Stick Arena. An English option would be nice... I don't really know what I'm doing in the menu's.

haskasu responds:

I have made some translation in the game.
hope that help~ enjoy~

A bit repetitive, and the premise has been done before. The pixel art was well done, and the overall feel is certainly suspenseful and creepy. A nicely crafted game, and worth a play through or two. It would've been interesting to read the notes, or have some additional control over the character; slowly meandering left to right does get a bit boring. A simple run button would've been a nice addition aswell - maybe using it would deplete your stamina twice as fast?

Interesting concept, just a bit bland.

Brunodev responds:

Hm, alright, thanks for your review and rating =D!
PS: We'll add the running feature soon!

I like the minor tweaks you implemented since your test game; the controls are a lot more smooth now. I still would like the option of using the arrow keys instead of WASD, but this is really shaping up to be a pretty cool little platformer, and I'm eager to play the finished product.

Nice work.

busypixels responds:

Thanks man!

ah, yes... the next version will have multiple controls ;-)

This is awfully short and there isn't many things to do. I like the style though; you don't see text-based adventures much anymore. This definitely reminds me of searching through my C: folder in DOS. I definitely hope you guys make another similar game with a more enriched story line.

forgotten-red responds:

Thanks for your review.
This game is so short 'coz it was made in 24 (to tell the truth, in less) hours.

Not much to judge on, but I think this could potentially be a very interesting game. The movement seems a bit slow, and the control keys are mapped a little weird. The only possible glitch I did see was that I ran out of health fighting rats but didn't die.

I'll be waiting to see how this game turns out; good luck.

TeamToastedToast responds:

Death wasn't implemented into the alpha, and we didn't have a running animation so if we made the player any faster it would look very awkward.

We're thinking of adding stamina into the game, sprinting costs stamina but stamina can be replenished by walking/resting and drinking potions.

Thanks for your advice man :)

Well, this game certainly looks nice. The controls, however are extremely buggy. The web swing is hard to activate and to understand the physics of. The character movement is clunky, simply jumping off a wall proves difficult at times and the need to hold down the action button to complete a kick can be irritating.

As Kid8088 put it; This game has a ton of potential - it just needs a lot reworking and refinement. Good luck, and keep at it.

Corupt2057 responds:

Will definitely work harder on refining, got alot of good ideas so the next game will be better

As mentioned, the pace does seem a tad slow and the slide when stopping can be annoying in games that have skill jumps, but I don't see anything major wrong with this game. The control menu would definitely be appreciated.

I'll definitely keep my eye out to see how this project turns out. Good luck!

busypixels responds:

Thanks!
The slide is a little lower now.

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